# -*- coding: utf-8 -*-
"""
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
@author: RaNaN
@interface-version: 0.2
"""
import asyncore
import socket
import thread
from module.plugins.Hook import Hook
class ClickAndLoad(Hook):
__name__ = "ClickAndLoad"
__version__ = "0.2"
__description__ = """Gives abillity to use jd's click and load. depends on webinterface"""
__author_name__ = ("RaNaN", "mkaay")
__author_mail__ = ("RaNaN@pyload.de", "mkaay@mkaay.de")
def coreReady(self):
self.port = int(self.core.config['webinterface']['port'])
if self.core.config['webinterface']['activated']:
try:
thread.start_new_thread(proxy, ("127.0.0.1", self.port, 9666))
except:
self.logger.error("ClickAndLoad port already in use.")
def proxy(*settings):
thread.start_new_thread(server, settings)
lock = thread.allocate_lock()
lock.acquire()
lock.acquire()
def server(*settings):
try:
dock_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
dock_socket.bind(("127.0.0.1", settings[2]))
dock_socket.listen(5)
while True:
client_socket = dock_socket.accept()[0]
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.connect((settings[0], settings[1]))
thread.start_new_thread(forward, (client_socket, server_socket))
thread.start_new_thread(forward, (server_socket, client_socket))
except:
pass
finally:
thread.start_new_thread(server, settings)
def forward(source, destination):
string = ' '
while string:
string = source.recv(1024)
if string:
destination.sendall(string)
else:
#source.shutdown(socket.SHUT_RD)
destination.shutdown(socket.SHUT_WR)